![]() You gon get lagswitched into the ground in WL.Īnd if you’re having a bad time with connection now, P2P won’t change it. SERVERS NETCODE IS THE MAIN SOURCE OF THIS AWFUL DELAY. But that's not the issue, we are not looking at the real root of delay. They use amazon servers and these fail miserably the way they do. "If I was EA I would rent some of Microsoft Azure servers and see if improves the gameplay and delay?" You don't need the middleman, you can have a FUT Champions played only against people IN YOUR COUNTRY this way, ensuring maximum competition and equality. Meanwhile, if you use P2P, and correctly set matchmaking options to find people based on lowest latency you will always be able to find someone with 5, 10ms. Neither financially nor logistically any company on this Earth will ever be able to rent servers on every single country on the planet which means millions of paying customers will always be playing with 250ms latency to far away servers. "The problem is" is never solved, we need to stop complaining about the deficiency of servers and act against them by now.Ģ. "The problem is the servers need to be different places to accommodate everyone"ġ. How can there be any competition between these two netcodes? how can you ever compare them even? you are misinformed. On a servers model your ISP connection and location are even more important and it depends even more on them, because if you have the worst ISP on your city and it has ❤️❤️❤️❤️ peering you are done with 250ms delay to far away servers, while on P2P you always have the option to find people with 10, 15ms latency. "Actually P2P can be really bad depends on the ISP connection and location." If I was EA I would rent some of Microsoft Azure servers and see if improves the gameplay and delay? EA needs to have multiple servers hubs in different countries to reduce delay The problem is the servers need to be different places to accommodate everyone. Someone with 500mb upload connection hosting a game will result in lag spikes. I love the patch, I love how true skill driven this game now is, I love the fact that automated defense is almost gone, I love how I often see the best player out of the two actually win now, but all of the good ideas are useless as long as we are rowing on milk jam on this gameplay.Īnd while you are at it, we also need an increased player switching responsiveness and to be able to switch players at ANY time.Īctually P2P can be really bad depends on the ISP connection and location. ![]() It's a deficiency that greatly hinders enjoyment for everyone.įor those who don't know, a P2P connection does cut in half the input delay you'd get from servers by allowing data to only have to travel once (towards the receiver) instead of having a middle man (the server) which constitutes another extra hop which doubles the input delay you'd be getting on P2P. Sports 1v1 games cannot continue using servers in 2019. There are netcode models that are way better than servers. You can reserve your delay doubling servers for Champions and that would help mitigate the horrible lag hiccups and photographic gameplay we are getting, along with the AWFUL, AWFUL input delay. Please move onward technologically towards a Peer to Peer model or at least give us an option to use it, and at least on Rivals. The servers are lagging so hard today Thursday pre fut champions when everyone is trying to qualify that any patch you introduced is completely useless EA. Have you played Draft and compared the delay you find there with the delay on Rivals? it's double the delay against the same opponent, or even much more. This game DESPERATELY requires P2P to be in as an option. This Fifa is the best ever in terms of gameplay balance and design thanks to the feedback from pro players but the merit of that is completely emptied and nullified by the fact that you can barely move on the mud gameplay there is due to the servers model. 2 seconds delay on Rivals (my connection is perfectly stable) completely ruins the gameplay.
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